![]() ![]() You can play either on your own worlds, or worlds hosted by other players that they have made public. Gameplay BasicsĬreativerse belongs to the genre of 3D-block-based and block-by-block building games (like Minecraft) that was introduced to the world of gaming by Zach(tronic)'s game Infiniminer in 2009 (released in 2011).Ĭreativerse itself became available on Steam in purchasable Early Access on, was launched as free to play on, but returned to being a paid game on, branded as "Creativerse: The Definitive Edition".Ĭreativerse is a multiplayer online game that you can play optionally solo, but only via Steam and an enabled internet connection it cannot be played offline. This page informs you about the general gameplay and features of Creativerse, about access requirements, game goals, and links to several official Creativerse pages. The game can be bought from Steam, and is still being updated. We’ll keep you updated along the way and continue to share our plans and ask for your opinions on a regular basis.Creativerse is a block-based online RPG sandbox game developed by Playful Corp. We’re very pumped up about the future and are thinking long-term for some of the bigger features for the game. We keep an updated list of all community requests and review it regularly to help us plan ahead. Improvements to farming, pets and machines are also on the long-term list and will require a lot of thought and planning to make sure they are as fun as they can possibly be.For now, it’s on the list until we complete other work and have the bandwidth. We’re considering the scope of this initiative - from the smallest size (just adding some fishies) to the most robust scale (adding underwater exploration, combat and other connected features). We know that aquatic life is something that we would all like to do, so it’s on our big list, but we haven’t planned out that work yet.We want some very robust tools for user-generated content, including better tools for creating, sharing and enjoying adventures.Improved world filtering and search on our to-do list, along with more social tools.The community team will be gathering specific feedback for that area and help us set top priorities based on community impact. ![]() We’re going to address inventory management and find the most targeted improvements we can make to that system to make it more fluid and player-friendly.This will take awhile, but it’s important to us, as it is to you. We’re currently in early testing of some concepts and tools. We’re focusing on some longer-term upgrades for the game, including: Some of these fixes will be quick and easy, and some are more complicated, but everything is in the system and being addressed at some point. We’ll continue to address any bugs that are still in the system and work on performance improvements as well. We want to make the basic combat system more user-friendly and enjoyable, and these improvements also set the table for us to do ranged combat and fun/interesting ranged weapons for future releases. We’ve also almost finished the implementation of some gameplay improvements related to combat and interacting with the world. And related to the those changes, we’re working on improvements that will allow you to adjust your character visuals in-game, without leaving the world, and to persist your customization across worlds as well. We plan to release these visual upgrades, including significant improvements to the back-end and animation systems, by the end of summer at the latest. ![]()
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